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Fallout 4 PS4 | Review


Fallout 4 PS4 | Review

Release Date : 9 Nov, 2015 | Also on : PlayStation 4, Xbox One | Price : 25.95$

“War,” intones your character solemnly. “War never changes.” Fallout 4 begins with the go-to line of the series, before repeating it at the monologue’s close. There is a point when tradition can turn into cliché or, even worse, into parody. Fallout 4 is one of the biggest releases of the year but it is an unusually musty game, a new experience that feels over-familiar. Perhaps the line’s true after all.
The opening briefly suggests a more unusual spin. After being introduced to the excellent character creation tool, where I sculpted a post-apocalyptic hero named Corbyn, you’re guided through some tinned conversation with your husband or wife in the sunny suburbia of Boston, 2077. The vibe of these games has always been 1950s futurism and period Americana (here with the added flair of a British-accented butterbur called Cosworth), but explored many decades or centuries after the bombs have fallen. So a pre-war scene showing nuclear Armageddon through ordinary eyes, and evacuation to the ‘Vault,’ is definitely new.
But the execution is so small-scale it lacks credibility: as you and your family walk past a checkpoint, the neighbors just stand by cycling through voice clips. A nuke is about to hit this town in seconds, there’s a fallout shelter 50 meters away, and people are standing with their kids doing what a handful of guards tell them. The nuke hits as soon as you’re in. Upon returning to the surface 200 years later you see their idiotic skeletons, and it’s hard to care.
Fallout 4 isn’t all about the production values or directorial flair, of course, and a good thing too. After leaving Vault 111 the game begins to rev up, and the first vista is incredible: piles of colourful junk, a horizon stretching far away, and the undeniably piquant touch of knowing what this area looked like 200 years ago. There are nearby quests that set you up with main story missions and factions, or you can just toddle off any which way and see what’s up.
It’s a pity the default setting indicates points of interests on the map and set quest markers (which can turned off in the options) because the magic of this world is in discovery. Bethesda’s visual designers are brilliant at giving landmarks a distinctive silhouette on the horizon, and varying the topography then cramming secrets into hidden wrinkles. When there’s a bunch of glowing green symbols flagging everything up hundreds of metres before you see it, the surprise is lost.


It can be rough around the edges and it takes a while to gel, but once it does this is as gripping an RPG as Bethesda has ever produced. We’ll handle disappointments like the lengthy loading times, poor facial animation and minor bugs because Fallout 4’s world is so rich, strange and beautiful, and because the stories you can make in it are so compelling. Buy it, then dig in for the season.

"Nuclear war further complicated life in Boston; everyone wants to survive, but nobody wants to work together".

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